- Mafia III DLC consists of three story expansions: Faster, Baby!, Stones Unturned, and Sign of the Times.
- Definitive Edition bundles the base game, all story DLC, and bonus packs in one package.
- Best play order: finish the opening campaign setup before starting any expansion.
- Each expansion has a distinct tone: racing, military action, and dark investigation.
- Bonus packs (Family Kick-Back, Judge, Jury & Executioner) supplement the campaign, not replace it.
Mafia III DLC Overview: What Is Included
Mafia III received a substantial post-launch content plan built around three paid story expansions plus free updates and bonus packs. If you own the Mafia III: Definitive Edition, every piece of this content is already included — you do not need to buy the expansions separately. The official 2K store page confirms the Definitive Edition consolidates the main campaign with all story DLC.
Before diving into each expansion, watch the official launch trailer for a refresher on Lincoln Clay's revenge story that sets up the DLC narratives:
Video Highlights:
- Introduces Lincoln Clay and the 1968 New Bordeaux setting
- Establishes the revenge motive against Sal Marcano's organization
- Shows open-world driving, cover shooting, and district takeovers
- Sets the tone the expansions build upon
Here is how the full post-launch package breaks down:
| Content | Type | Focus | Included in Definitive Edition |
|---|---|---|---|
| Faster, Baby! | Story expansion | High-speed driving, Sinclair Parish | Yes |
| Stones Unturned | Story expansion | John Donovan, international action | Yes |
| Sign of the Times | Story expansion | Ritual murder investigation | Yes |
| Family Kick-Back Pack | Bonus pack | Vehicles, weapons, customization | Yes |
| Judge, Jury & Executioner | Bonus pack | Bonus firearms | Yes |
| Free post-launch content | Update | Outfits, vehicle features, activities | Yes |
If you already own the base game, check whether your purchase included the Season Pass before buying the Definitive Edition — the story DLC overlaps completely.
The Three Story Expansions Compared
Each expansion offers a very different flavor of Mafia III gameplay. Use this comparison to pick the one that matches your preferred style, or play all three in release order.
Faster, Baby!
- Driving-focused missions and car chases
- New countryside area around Sinclair Parish
- Racing activities and new vehicles
- Best for players who love the open-road gameplay
Stones Unturned
- John Donovan returns as a partner
- Military-style combat encounters
- New weapons and action set pieces
- Best for players who want direct, explosive action
Sign of the Times
- Dark investigative storyline
- Ritual murders and eerie new locations
- Psychological, supernatural-tinged tone
- Best for players who enjoy slower detective work
| Expansion | Tone | Core Gameplay | New Content Highlights |
|---|---|---|---|
| Faster, Baby! | Energetic, community-driven | Chases, racing, driving | Countryside map, vehicles, racing events |
| Stones Unturned | Military thriller | Combat encounters | Donovan missions, weapons, set pieces |
| Sign of the Times | Dark, atmospheric | Investigation, exploration | New locations, weapons, abilities |
Each expansion unlocks through normal story progression — its story contact becomes available only after you advance far enough in the main campaign. You cannot jump straight into the DLC from a fresh save.
Best DLC Play Order: Step-by-Step
Follow this recommended sequence to get the clearest narrative context and the smoothest difficulty curve. The expansions can technically be started mid-campaign once their contacts open, but this order preserves story continuity best.
Build Your Foundation in the Main Campaign
Complete the opening chapters of the Mafia III main campaign. This establishes Lincoln's organization, recruits the three underbosses, and unlocks the systems the DLC content builds on.
Play Faster, Baby! When Its Contact Opens
Use this driving-focused expansion as a change of pace from district takeovers. The new vehicles and racing activities carry over nicely into free-roam play.
Play Stones Unturned After the Story Introduces Its Characters
This expansion leans heavily on John Donovan and Lincoln's wartime past, so it lands best once the main story has established that context.
Play Sign of the Times Last
Approach this self-contained darker investigation when you are ready for a slower, atmospheric side story that stands apart from the main revenge plot.
Return to the Main Campaign
Finish remaining district takeovers, underboss loyalty missions, and collectibles to complete Lincoln's story and unlock the ending choices.
Starting each expansion after its narrative context exists prevents confusion, and the bonus equipment from earlier content makes later DLC encounters more manageable.
DLC Weapons, Vehicles, and Rewards
The expansions and bonus packs add meaningful equipment beyond the base campaign arsenal. Here is what each piece of content contributes to your loadout and garage:
| Content | Weapons | Vehicles | Other Rewards |
|---|---|---|---|
| Faster, Baby! | DLC-exclusive firearms | New cars, customization | Racing activities |
| Stones Unturned | Additional combat weapons | Action set-piece vehicles | Story scenes |
| Sign of the Times | New weapons and abilities | — | Investigative story content |
| Family Kick-Back Pack | Bonus weapons | Three exclusive vehicles | Customization options |
| Judge, Jury & Executioner | Bonus firearms | — | Expanded loadout options |
A few practical notes on using DLC gear:
- Equip bonus weapons early: The Judge, Jury & Executioner pack does not require completing any expansion, so use it as soon as it becomes available.
- Pair DLC vehicles with Burke's services: Vehicle delivery and upgrades from Burke's organization complement the expanded garage from Faster, Baby!.
- Upgrade survivability first: Before tackling the more heavily defended DLC combat encounters, invest in health and ammunition capacity upgrades from the main campaign.
- Check your edition: Story DLC access depends on owning the corresponding content or the Definitive Edition package.
PC players should compare their hardware against the published system requirements before purchasing. A free story demo is also available to sample the opening experience.
Pre-Purchase Checklist and FAQ
Before buying or diving into Mafia III DLC, run through this checklist to avoid redundant purchases and compatibility surprises:
Before You Buy or Start the DLC:
- Confirm which edition you already own (base, Season Pass, or Definitive)
- Check that your platform matches the available edition
- Review PC system requirements if playing on Windows
- Verify available storage space for the expansions
- Progress the main campaign until DLC contacts unlock
For most new players, the Definitive Edition is the simplest path — it includes the main campaign, all three story expansions, both bonus packs, and the free post-launch updates in a single purchase.
Q: What DLC does Mafia III have?
Mafia III has three story expansions — Faster, Baby!, Stones Unturned, and Sign of the Times — plus the Family Kick-Back Pack, the Judge, Jury & Executioner Weapons Pack, and free post-launch updates including outfits and vehicle features.
Q: Does the Mafia III Definitive Edition include all DLC?
Yes. The Definitive Edition bundles the main campaign with all three story expansions, both bonus packs, and the free post-launch content, so you do not need to purchase the DLC separately.
Q: In what order should I play the Mafia III DLC?
Play the main campaign's opening sections first, then Faster, Baby!, followed by Stones Unturned, and finally Sign of the Times. This order preserves narrative context and gives you the smoothest difficulty curve.
Q: Can I start the DLC immediately from a new game?
No. Each expansion unlocks through normal story progression once its story contact becomes available. Advance the main campaign far enough to establish Lincoln's organization before starting any expansion.