- Mafia III mission list covers the prologue, district takeovers, lieutenant assassinations, and the final Marcano war.
- Prologue missions are linear: survive the betrayal at Sammy's bar before the game opens up.
- Recruit all three underbosses — Cassandra, Burke, and Vito — before pushing into multiple districts.
- Racket missions repeat across nine districts, so complete optional objectives before killing each racket boss.
- Final missions unlock after every Marcano lieutenant has been eliminated.
Main Story Mission List in Order
The Mafia III mission list follows Lincoln Clay's revenge campaign through 1968 New Bordeaux. The story begins as a linear prologue, then shifts into a district-by-district takeover structure where you choose your own path through most of the mid-game. This walkthrough organizes every story beat in the recommended order, from the opening heist to the final decision about the city's future.
Video Highlights:
- Lincoln Clay's revenge story and the betrayal by Sal Marcano's organization
- New Bordeaux, the 1968 open-world setting inspired by New Orleans
- An overview of the campaign structure and district takeover gameplay
| Act | Story Stage | Key Missions |
|---|---|---|
| Prologue | Return to New Bordeaux | Before They Bury You, A Taste of the Action, The Home Fires Burn |
| Act 1 | Build the revenge operation | Somethin' I've Got to Do, The Way of the Dead, A Friend in Jesus |
| Act 1 | Recruit the underbosses | The Old Man and the River, The New Boss |
| Act 2 | District takeovers | Nine districts, each with racket investigations and a boss mission |
| Act 2 | Lieutenant assassinations | Ritchie Doucet, Enzo Conti, Olivia Marcano, Tommy Marcano, Lou Marcano, Tony Derazio, Michael Grecco, Frank Pagani |
| Act 3 | Finish the Marcano war | The French Ward, Kill Sal Marcano, My Name Is Lincoln Clay, The Dead Stay Dead |
After the prologue, Mafia III stops forcing a single mission order. You can tackle districts and most lieutenant targets in whatever sequence you prefer — but recruit all three underbosses first to unlock their support services.
Prologue and Underboss Recruitment Missions
The opening missions teach cover shooting, takedowns, stealth movement, and weapon switching while establishing Lincoln's motive. Use this stretch to learn the systems — the objectives are linear and there is no need to conserve money or equipment yet.
| Mission | Objective | What It Unlocks |
|---|---|---|
| Before They Bury You | Play Lincoln's return from Vietnam | Combat tutorial, story setup |
| A Taste of the Action | Help Sammy and Ellis with the robbery | Heist mechanics, driving |
| The Home Fires Burn | Survive Marcano's attack on Sammy's bar | Revenge storyline, Father James and Donovan contacts |
| Somethin' I've Got to Do | Investigate who ordered the hit | Informant and wiretap systems |
| The Way of the Dead | Build the operation with Donovan | Racket investigation framework |
| A Friend in Jesus | Assemble the crew | Underboss recruitment paths |
| The Old Man and the River | Recruit Cassandra in Delray Hollow | Cassandra's weapon services |
| The New Boss | Recruit Burke and Vito | Vehicle delivery, Consigliere support |
Complete each underboss recruitment chain before aggressively expanding. The racket assignment system and all support services stay locked until Cassandra, Burke, and Vito are all on board.
District Takeover Mission Structure
Once the crew is assembled, the mission list shifts into a repeating structure across nine districts. Each district follows the same pattern: investigate, sabotage, eliminate the boss, assign the territory.
Gather Intelligence
Find racket informants, interrogate or recruit them, and activate wiretaps with TL-49 fuses to reveal enemies, alarms, and objectives on the map.
Damage the Racket
Destroy or steal revenue sources — contraband, smuggling, protection operations. Complete optional objectives before the boss fight to increase the takeover payout.
Eliminate the Racket Boss
Assault the racket's stronghold and take out the boss. Mark enemies first and cut off alarms to limit reinforcements.
Assign the District
Give the district to Cassandra, Burke, or Vito. Assignments affect income, loyalty, dialogue, and potential betrayal later in the campaign.
| District | Racket Focus | Notes |
|---|---|---|
| Delray Hollow | Sammy's old territory | Cassandra's home base |
| River Row | Smuggling and docks | Vito's recruitment chain |
| Pointe Verdun | Protection rackets | Tied to Marcano lieutenants |
| Tickfaw Harbor | Shipping and contraband | Vehicle and smuggling activity |
| Barclay Mills | Industrial operations | Heavily defended compounds |
| Downtown | Political influence | Tony Derazio's territory |
| Southdowns | Gambling | Tommy Marcano connections |
| Frisco Fields | Prostitution and vice | Southern district, later campaign |
| French Ward | Olivia Marcano's base | Final district before the casino assault |
Optional sabotage objectives completed before killing a racket boss make each takeover more profitable. Sweep the whole area in one visit instead of returning later.
Lieutenant Missions and the Endgame
Each Marcano lieutenant is exposed through the racket network. Damaging their business operations completes investigation objectives that reveal the target's stronghold, leading to an assassination mission.
Early Targets
- Ritchie Doucet — Delray Hollow connection
- Enzo Conti — an old-school loyalist
- Olivia Marcano — French Ward power player
Mid-Game Targets
- Tommy Marcano — Southdowns gambling
- Lou Marcano — political and family ties
- Tony Derazio — Downtown operator
Late Targets
- Michael Grecco — mob enforcer
- Frank Pagani — vehicles and smuggling
- Unlocks the path to Sal Marcano
The closing missions — The French Ward, Kill Sal Marcano, My Name Is Lincoln Clay, and The Dead Stay Dead — are combat-focused with several fortified interiors. Finish optional district activities and purchase health and ammunition upgrades before starting this sequence, and keep a reliable close-range weapon alongside an accurate rifle for rooftop and hallway fights.
The final decision determines whether Lincoln leaves New Bordeaux, rules it alone, or rules alongside his surviving underbosses. Make a manual save before the decision if you want to see multiple outcomes.
Upgrade health, weapon capacity, and ammunition before the casino assault. The final lieutenant compounds are the most heavily defended locations in the game.
DLC Missions and Completion Checklist
The three story expansions add separate mission chains outside the main list. All are included in the Mafia III: Definitive Edition.
| Expansion | Mission Focus | Recommended Timing |
|---|---|---|
| Faster, Baby! | Driving-focused story in Sinclair Parish, races, new vehicles | After the campaign establishes its contact |
| Stones Unturned | John Donovan partnership, military-style combat, new weapons | After the relevant characters are introduced |
| Sign of the Times | Ritual murder investigation, darker atmospheric missions | After its contact becomes available |
Play the main campaign opening first, then slot each expansion in once its contact unlocks. Completing the campaign setup first provides the clearest story context for all three expansions.
Campaign Completion Checklist:
- Complete the prologue and survive the betrayal
- Recruit Cassandra, Burke, and Vito
- Take over all nine districts
- Eliminate all eight Marcano lieutenants
- Finish Kill Sal Marcano and the final missions
- Complete the three story DLC mission chains
FAQ
Q: How many missions are in the Mafia III mission list?
The main story includes the prologue missions, the underboss recruitment chain, nine district takeover sequences with racket missions, eight lieutenant assassinations, and the final Marcano war missions. Because district and lieutenant missions can be tackled in any order, the total mission count depends on how thoroughly you complete optional racket objectives.
Q: Can I complete the districts in any order?
Yes. After recruiting all three underbosses, most districts and lieutenant targets can be tackled in whatever order you choose. A balanced expansion across districts keeps all three underbosses earning income and preserves loyalty, which affects the endings.
Q: Do DLC missions count toward the main story?
No. Faster, Baby!, Stones Unturned, and Sign of the Times are separate story expansions with their own mission chains. They become available through their contacts during the campaign and are fully included in the Definitive Edition.
Q: What is the final mission in Mafia III?
The closing sequence runs through The French Ward, Kill Sal Marcano, My Name Is Lincoln Clay, and The Dead Stay Dead. The final decision after Sal's defeat determines whether Lincoln leaves New Bordeaux or rules the city, with variations based on underboss loyalty and district assignments.