- Mafia III trophy guide: roughly 40–50 hours for the Platinum, "New Bordeaux ft. Lincoln Clay"
- No difficulty requirement: all story trophies unlock on any difficulty, including easy
- Collectibles matter: Playboy magazines, Vargas paintings, and Repentant magazines each have set counts
- Watch for missables: a few trophies tied to specific situations are far easier on the first pass
- DLC packs: Faster, Baby!, Stones Unturned, and Sign of the Times each add a separate trophy list
Mafia III Trophy Roadmap Overview
This Mafia III trophy guide follows the structure of Lincoln Clay's campaign through New Bordeaux: a mostly story-driven list with a heavy layer of collectibles and combat-skill trophies on top. Nothing here demands multiple full playthroughs, and the free-roam world stays open after the credits, so cleanup is always possible.
Video Highlights:
- Meet Lincoln Clay and his revenge war against the Marcano family
- A tour of 1968 New Bordeaux, the setting for every trophy hunt
- See the cover shooting, stealth, and takedown systems you will master
Step 1: finish the story on any difficulty. Step 2: mop up combat and stealth trophies in free roam. Step 3: sweep collectibles district by district. Step 4: complete the three DLC packs. That order minimizes backtracking.
Trophy Categories Breakdown
The list splits cleanly into four groups. Understanding the split up front tells you exactly what to watch for during a normal playthrough.
| Category | Approx. Share | Difficulty | Notes |
|---|---|---|---|
| Story trophies | ~40% | ★☆☆☆☆ | Unmissable, earned through main missions |
| Collectible trophies | ~25% | ★★☆☆☆ | Fixed counts, aided by wiretaps |
| Combat/skill trophies | ~25% | ★★★☆☆ | Takedowns, stealth, specific executions |
| Missable trophies | ~10% | ★★★☆☆ | Situation-specific, plan ahead |
| DLC trophies | Separate lists | ★★☆☆☆ | One list per story expansion |
Story-Focused Players
- Nearly half the list comes naturally
- Any difficulty is fine
- Ideal for a relaxed first run
Completionist Players
- Collectibles are the longest grind
- Use wiretaps to reveal them
- DLC adds three full lists
No trophy in the base game requires a specific difficulty setting. Playing on easy costs you nothing, so choose whatever lets you finish the story comfortably.
Missable and Ending-Related Trophies
This section avoids detailed plot spoilers but does name trophy conditions that depend on specific moments. Skip to the next section if you want a fully blind run.
A handful of trophies are tied to one-time situations. If you pass the moment, you may need chapter replay or a new save, so handle these during the story.
| Trophy | Condition | Missable? | Strategy |
|---|---|---|---|
| The New Boss | Recruit your first underboss | No | Automatic |
| It's a Trap! | Complete the "sit-down" arc to trigger the betrayal storyline | Semi | Follow the story normally |
| Necessity is the Mother of Invention | Use a decoy lure on enemies | Yes, easily missed | Craft and throw a lure during any stealth section |
| Catch Me If You Can | Survive a long police chase | Yes, easily missed | Commit a moderate crime and evade for several minutes |
| Next-Time Play, Together | Finish a co-op-style optional activity marker | No | Free roam cleanup |
Keep a rotating set of manual saves before major story chapters. If a missable moment slips by, reloading an earlier chapter save is much faster than starting over.
Combat and Stealth Trophy Tips
Most skill trophies come from playing the way the game naturally teaches: marking enemies, using cover, and finishing stragglers with takedowns.
Mark and Sweep
Mark enemies with your camera-style reticle before every fight. Several trophies reward tagged-enemy eliminations, and marking also reveals alarms and reinforcements.
Takedown Everything
Silent takedowns on isolated guards feed multiple trophies. Prioritize perimeters and rooftops where enemies separate from the group.
Vary Your Kills
Mix executions, stealth kills, vehicle damage, and environmental hazards. Several trophies count kill variety rather than raw numbers.
Finish Rackets Properly
Damage racket revenue before confronting the boss. This both maximizes income and creates the controlled fights skill trophies favor.
| Skill | Easiest Location | Notes |
|---|---|---|
| Stealth chains | Delray Hollow rackets | Light guards, quiet streets |
| Vehicle combat | Tickfaw Harbor chases | Open roads, few civilians |
| Explosive kills | Barclay Mills | Industrial sabotage objectives |
| Long-range kills | Frisco Fields rooftops | Clear sightlines |
After the credits, New Bordeaux remains open. Use racket sites and police stations as repeatable combat arenas for any leftover skill trophies.
Collectibles and Completion Checklist
Collectibles are the longest part of any Mafia III trophy guide. Work one district at a time, activate wiretaps first, and mark everything before moving on.
| Collectible | Where to Look | Tracking Tip |
|---|---|---|
| Playboy magazines | Bars, bedrooms, offices | Check interiors during racket missions |
| Vargas paintings | Back offices, private rooms | Revisit cleared racket buildings |
| Hot Rod magazines | Garages, auto shops | Pair with vehicle missions |
| Album covers | Homes, record stores | Sweep after wiretapping |
| Repentant magazines | Story-adjacent locations | Tied to specific chapters |
Platinum Roadmap:
- Complete the main story on any difficulty
- Recruit all three underbosses
- Unlock all story and ending trophies
- Collect every magazine and painting set
- Clean up combat and stealth skill trophies
- Finish the three DLC trophy lists
Wiretapping a district reveals nearby collectible markers on your map. Activate junction boxes before any collecting session to cut search time dramatically.
DLC Trophies and FAQ
Each story expansion carries its own trophy list, so DLC hunters should plan separate passes. Faster, Baby! emphasizes driving and chases, Stones Unturned is combat-heavy, and Sign of the Times focuses on investigation.
| DLC | Trophy Focus | Difficulty | Best Order |
|---|---|---|---|
| Faster, Baby! | Driving, chases, races | ★★☆☆☆ | After main story |
| Stones Unturned | Combat, set pieces | ★★★☆☆ | Second |
| Sign of the Times | Investigation, atmosphere | ★★☆☆☆ | Last |
The Definitive Edition bundles all three expansions with the base game, making it the simplest path to every Mafia III trophy list without separate purchases.
Q: Does the Mafia III trophy list require a hard difficulty playthrough?
No. Every story trophy in the base game unlocks on any difficulty, including easy, so you can enjoy the campaign comfortably and still reach the Platinum.
Q: Can I still earn missable trophies after finishing the story?
Most yes, through free roam, but a few situation-specific ones are much easier during the story. Keep manual saves before major chapters as insurance.
Q: How long does the Mafia III Platinum take?
Most players report roughly 40 to 50 hours: about 20 for the story, with the remainder spent on collectibles, skill trophies, and the three DLC lists.
Q: Do I need the DLC for the base game Platinum?
No. The base game Platinum, New Bordeaux ft. Lincoln Clay on PlayStation, is separate from the DLC lists, which each add their own completion awards.